CODE
# stat_txt.tbl entry 1342: Terran Expansion Custom Level<0>
TMCx(1342, 101, aiscript):
start_town()
transports_off()
farms_notiming()
#if DEBUG
debug(WH Start, Standard War Hammer AI Loaded)
#endif
--WH Start--
build(1, command_center, 150)
wait_buildstart(1, command_center)
build(4, scv, 130)
wait_buildstart(4, scv)
build(7, scv, 80)
wait_buildstart(7, scv)
build(1, barracks, 80)
wait_buildstart(1, barracks)
build(8, scv, 80)
wait_buildstart(8, scv)
build(1, supply_depot, 80)
wait_buildstart(1, supply_depot)
build(10, scv, 80)
farms_timing()
defenseuse_gg(1, marine)
defensebuild_gg(1, marine)
train(5, marine)
build(14, scv, 80)
wait_buildstart(14, scv)
multirun(scv)
build(1, refinery, 80)
wait_buildstart(1, refinery)
wait_build(1, barracks)
multirun(Rine Attack)
build(1, academy, 80)
wait_buildstart(1, academy)
multirun(SCANSCANSCANSCANSCANSCANSCANSCANSCANSCANSCAN!!!!!!!!!!!!!!!!)
multirun(For the Rines)
build(1, engineering_bay, 80)
wait_buildstart(1, engineering_bay)
multirun(Air?)
multirun(tech up 1)
build(2, barracks, 80)
wait_buildstart(2, barracks)
wait(200)
goto(WH Rep)
--WH Rep--
build(3, barracks, 80)
wait_build(3, barracks)
wait(200)
build(2, factory, 80)
wait_build(1, factory)
wait(200)
build(1, armory, 80)
wait_buildstart(1, armory)
multirun(ArmUp)
train(5, vulture)
build(2, machine_shop, 80)
wait_build(2, machine_shop)
wait(200)
defenseuse_gg(1, siege_tank)
defensebuild_gg(1, siege_tank)
defenseuse_gg(1, goliath)
defensebuild_gg(1, goliath)
multirun(Vultanks)
train(10, siege_tank)
train(10, marine)
train(8, goliath)
goto(WH Prep)
--WH Prep--
attack_add(5, vulture)
attack_add(6, siege_tank)
attack_add(5, goliath)
attack_add(10, marine)
clear_combatdata()
attack_prepare()
wait(2000)
goto(WH Nom)
--WH Nom--
clear_combatdata()
attack_do()
attack_clear()
clear_combatdata()
wait(50)
multirun(WH Fwiiing)
wait(2500)
multirun(Exposition)
multirun(WH MoarBuildins)
goto(WH Continue)
--WH Continue--
expand(1, WH ExpoRun1)
stop()
--WH ExpoRun1--
start_town()
build(1, command_center, 200)
wait_buildstart(1, command_center)
wait(1200)
build(1, refinery, 120)
stop()
--WH MoarBuildins--
build(1, starport, 75)
wait_buildstart(1, starport)
multirun(WH AirAssault)
build(1,science_facility, 65)
wait_buildstart(1, science_facility)
wait(200)
multirun(Exposition)
wait(9800)
goto(FTW)
--SCANSCANSCANSCANSCANSCANSCANSCANSCANSCANSCAN!!!!!!!!!!!!!!!!--
build(1, comsat_station, 100)
wait_buildstart(1, comsat_station)
stop()
--For the Rines--
wait_build(1, academy)
tech(stim_packs, 120)
wait(1500)
upgrade(1, marine_range, 120)
stop()
--Air?--
wait(100)
enemyowns_jump(starport, Turrets)
enemyowns_jump(stargate, Turrets)
enemyowns_jump(spire, Turrets)
enemyowns_jump(greater_spire, Turrets)
goto(Air?)
--Turrets--
notowns_jump(engineering_bay, get bay for turts)
wait_build(1, engineering_bay)
build(10, missile_turret, 120)
wait_buildstart(10, missile_turret)
stop()
--get bay for turts--
build(1, engineering_bay, 235)
wait_buildstart(1, engineering_bay)
goto(Turrets)
--tech up 1--
wait_build(1, engineering_bay)
upgrade(1, t_infantry_weapon, 80)
wait(4500)
upgrade(1, t_infantry_armor, 80)
stop()
--Rine Attack--
train(25, marine)
attack_add(20, marine)
clear_combatdata()
attack_prepare()
wait(1500)
clear_combatdata()
attack_do()
attack_clear()
wait(50)
clear_combatdata()
stop()
--Vultanks--
wait_build(1, machine_shop)
upgrade(1, vulture_speed, 75)
wait(2000)
tech(siege_mode, 120)
stop()
--ArmUp--
wait_build(1, armory)
upgrade(1, t_vehicle_plating, 80)
wait(4500)
upgrade(1, t_vehicle_weapon, 80)
wait(4500)
wait_build(1, science_facility)
upgrade(2, t_infantry_weapon, 80)
wait(5000)
upgrade(2, t_infantry_armor, 80)
wait(5000)
upgrade(1, t_ship_weapon, 80)
wait(5500)
goto(Moar Armoar)
--Moar Armoar--
upgrade(1, t_ship_plating, 80)
wait(3500)
upgrade(2, t_vehicle_plating, 80)
wait(3500)
upgrade(3, t_infantry_weapon, 80)
wait(4000)
upgrade(2, t_ship_weapon, 80)
wait(5000)
upgrade(3, t_infantry_armor, 80)
stop()
--WH AirAssault--
wait_build(1, starport)
train(7, wraith)
attack_add(7, wraith)
wait(45)
multirun(WH Attack)
wait(120)
goto(WH AirAssault)
--WH Fwiiing--
train(5, vulture)
wait(200)
defenseuse_gg(1, siege_tank)
defensebuild_gg(1, siege_tank)
defenseuse_gg(1, goliath)
defensebuild_gg(1, goliath)
multirun(Vultanks)
train(10, siege_tank)
train(10, marine)
train(8, goliath)
attack_add(5, vulture)
attack_add(6, siege_tank)
attack_add(5, goliath)
attack_add(10, marine)
clear_combatdata()
attack_prepare()
wait(2000)
clear_combatdata()
attack_do()
attack_clear()
clear_combatdata()
wait(50)
goto(WH Fwiiing)
--Exposition--
expand(99, Exposition Part 2)
stop()
--Exposition Part 2--
start_town()
build(1, command_center, 200)
wait_buildstart(1, command_center)
wait(1200)
build(1, refinery, 120)
stop()
--FTW--
train(25, marine)
train(12, siege_tank)
train(18, vulture)
train(8, goliath)
attack_add(25, marine)
attack_add(12, siege_tank)
attack_add(18, vulture)
attack_add(8, goliath)
send_suicide(1)
wait(400)
multirun(scv)
wait(12000)
goto(FTW)
--scv--
wait_build(1, command_center)
build(1, scv, 100)
wait_buildstart(1, scv)
build(2, scv, 90)
wait_buildstart(2, scv)
build(3, scv, 90)
wait_buildstart(3, scv)
build(4, scv, 90)
wait_buildstart(4, scv)
wait(220)
build(5, scv, 80)
wait_buildstart(5, scv)
wait(220)
build(6, scv, 80)
wait_buildstart(6, scv)
wait(220)
build(7, scv, 80)
wait_buildstart(7, scv)
wait(220)
build(8, scv, 80)
wait_buildstart(8, scv)
wait(220)
build(9, scv, 80)
wait_buildstart(9, scv)
wait(220)
build(10, scv, 80)
wait_buildstart(10, scv)
wait(220)
build(11, scv, 80)
wait_buildstart(11, scv)
wait(220)
build(12, scv, 80)
wait_buildstart(12, scv)
wait(220)
build(13, scv, 80)
wait_buildstart(13, scv)
wait(220)
build(14, scv, 80)
wait_buildstart(14, scv)
wait(220)
build(15, scv, 80)
wait_buildstart(15, scv)
wait(220)
build(16, scv, 80)
wait_buildstart(16, scv)
wait(220)
build(17, scv, 80)
wait_buildstart(17, scv)
wait(220)
build(18, scv, 80)
wait_buildstart(18, scv)
wait(220)
build(19, scv, 80)
wait_buildstart(19, scv)
wait(220)
build(20, scv, 80)
wait_buildstart(20, scv)
wait(220)
build(21, scv, 80)
wait_buildstart(21, scv)
wait(220)
build(22, scv, 80)
wait_buildstart(22, scv)
wait(220)
build(23, scv, 80)
wait_buildstart(23, scv)
wait(220)
build(24, scv, 80)
wait_buildstart(24, scv)
wait(220)
build(25, scv, 80)
wait_buildstart(25, scv)
stop()
--WH Attack--
clear_combatdata()
attack_prepare()
wait(2000)
clear_combatdata()
attack_do()
attack_clear()
clear_combatdata()
wait(50)
stop()